![]() ![]() Do I need to link (Stars) in the Galaxy Forge? Or would that create a direct travel lane, which would not require any skill research? If so, is there a way to do it? To isolate a (Star) not making anyone able to reach it? I mainly ask for I would like to create 1 which would be reachable only via wormhole but I am unsure if that is even supported in the game."RandomMilitia" is the term in sins for the independent colonies that do NOT expand, but do defend their GW it is NOT for players.I would have a few question related to the game and the use of Galaxy Forge for creating your own content for I find most of the maps fairly dull. Then you highlight the new template and click apply to current planet. galaxy file (or even through the Forge tool), but my initial testing with that didn't do well.ĭClick on the planet then make a new scenario template and add 3 groups to it one for each race (if you want one for each) and in thoes groups you put the race/ship/mdule combos you want the planet to start with. \Sins of a Solar Empire\GameInfo\GalaxyScenarioDef.galaxyScenarioDef and using them in the. These sorts of militia changes should be possible with the template system by defining new templates in. This will add a planet with the Kol, Sova, Akkan, and Marza capital ships. ![]() You can get the unit types/names from within Galaxy Forge, listed on the right when you edit a planet. You can also spawn different races as militia, 'Psi:' is Advent, 'Phase:' is Vasari and 'Tech:' is TEC. I think the problem is theres no way to set the owner to RandomMilitia within the editor, so it has to be done manually. It also then shows the new templates in Galaxy Forge and they can be edited. This would spawn a Kol and a Marza for any planet using the template. Then you write your new template at the bottom of the file, using the same template name as used for your planet: Adding ships to a local neutral militia setup using a text editor.įirst you need to assign the planet a template to use under planet items and set 'useDefaultTemplate' to False: ![]()
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